Work Experience
FREELANCE
JUN 2023-MAR 2026
Concept Artist and Game Designer in different projects:
TABLETOP & TTRPG DEVELOPMENT
Concept, Game Design & Prototyping
Expansion into the Tabletop Gaming industry (Board Games, TTRPGs, and Card Games). Focusing on the design of mechanics, lore, and visual components for physical game experiences, translating digital design principles into analog formats.
NIGHT SOCIETY
Prototype phase
Night Society is a card-based dungeon crawler where reckless teenagers with supernatural powers fight against paranormal creatures as they search for the hidden source of evil and attempt to eradicate it before it destroys their hometown.
TATO'S QUEST
Prototype phase
Tato’s Quest is a video game project, 3D RPG/adventure set in a whimsical fantasy world inhabited by anthropomorphic animals. You play as Tato, a cat whose dream is to become a writer, but who was forced by circumstance to take up the life of a mercenary. Driven by a thirst for vengeance, Tato sets out to confort a powerful witch who rules over and corrupts the world of Guardaria, seeking justice for his lost loved ones.
360° DEV LAB STUDIO
AUG 2022-MAR 2023
Art director and Lead artist in a new indie game project where we only developed a prototype MVP of this game:
HOMEWARD
Prototype phase
I was mainly in charge of designing the visual world for this game and producing the look of the islands biomes, culture civilizations, and all the UI and UX.
LIENZO MX STUDIO
SEP 2012-JUN 2022
Partner, concept artist, game designer, storytelling and marketer on various indie game projects. Here are three games we have published:
AZTECH: FORGOTTEN GODS
MAR 2021, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, PC
Action-adventure game based on Aztec culture, where I designed all the bosses' and characters' visuals, as well as some of the boss battle game experiences, UI, architecture and 2D cutscenes.
MULAKA
FEB 2018, Xbox One, PlayStation 4, Nintendo Switch, PC
Action-adventure game based on Tarahumara native culture, where I designed all characters, enemies, some of the environments, and assets concepts. Additionally I created 2D cutscenes to enhance storytelling with less production efforts for the studio.
HUNTER'S LEGACY
JUL 2016, Xbox One, PlayStation 4, Nintendo Switch, PC
A Metroidvania RPG game based on a sword and sorcery universe I've created. I was responsible for directing and producing all the art aspects, including character design, animation, VFX, and storytelling.